* Feast's healing is calculated as a percentage of a target's max health, turning Axe's high health against him. * Feast's lifesteal makes it nearly impossible for Axe to initiate and bring Lifestealer's health low enough for Culling Blade, even with many procs of Counter Helix. * Rage protects Lifestealer from Tiny's magical burst damage.
* Feast will deal a large amount of damage to Tiny's large health pool. * If activated, Rage protects Lifestealer from Hoof Stomp, Double Edge, and Stampede. * Feast is an effective tool against Centaur Warrunner, who generally has high health and low armor, and compensates the reflected damage of Retaliate. * Heartstopper Aura is effective due to Axe's high strength gain. * Reaper's Scythe negates Axe's tankiness, and can kill him quickly after initiation. * Frequent healing from Death Pulse makes it difficult for Axe to finish off targets with Culling Blade. * Reaper's Scythe negates Axe's durability, and can kill him quickly after initiation. * Axe's high health is relatively ineffective against Heartstopper Aura's percentage-based health degeneration. This prevents him from attacking Axe while taunted, thus lowering the chance to proc Counter Helix. * Ghost Shroud's instant cast time allows Necrophos to turn ethereal before being initiated on by Berserker's Call. * Frequent healing from Death Pulse and Mekansm makes it difficult for Axe to finish off targets with Culling Blade. * Heartstopper Aura does substantial damage to Tiny as a result of his high max health. * Reaper's Scythe will turn Tiny's high health against him. * Heartstopper Aura will do well against high health heroes such as Centaur Warrunner. However, Centaur Warrunner can resolve this problem by buying Pipe of Insight or Hood of Defiance to diminish its damage. * With high health and rarely buying Linken's Sphere or Black King Bar, Centaur Warrunner is a good target for Reaper's Scythe.